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An merchandise that is feeble but restful in improbable situation. No break to the jewel case or merchandise mask, no scuffs, scratches, cracks, or holes. The mask art and liner notes are integrated. The VHS or DVD field is integrated. The net game instructions and field are integrated. The teeth of disk holder are undamaged. Minimal assign on on the starting up air of merchandise. No skipping on CD/DVD. No fuzzy/snowy frames on VHS tape. Scrutinize the seller’s itemizing for beefy minute print and description of any imperfections. Scrutinize all situation definitions– opens in a new window or tab |
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Seller Notes: | “Very honest correct situation, discs don’t procure any scratches and case has no cracks.” |
Genre: | Circulate/Adventure | Game Name: | Dice |
Platform: | Nintendo GameCube | Release Year: | 2002 |
MPN: |
045496960056 |
Space Code: | NTSC-U/C (US/Canada) |
Writer: | Dolby and Double D | UPC: |
0045496960056 |
Product Knowledge | |
As Silicon Knights’ first effort on the Nintendo 64, Eternal Darkness appears to be like to be to overthrow the reigning champion of the survival alarm arena, the everyday and loved Resident Contaminated sequence. Eternal Darkness reveals a sequence of similarities to the brainchild of Capcom: it’s a third-person alarm game, with a melancholy, conventional space. As with Resident Contaminated, Eternal Darkness is a violent, gore-stuffed splatter fest. Despite the similarities, Silicon Knights hopes to present a special peep of the survival alarm genre.
The storyline of Eternal Darkness is advanced. Curiously before the arrival of man, a toddle of superior beings ruled the earth. This new toddle used to be now not constrained by the human solutions of morality and decency. With the upward thrust of mankind, the weird and wonderful toddle used to be pushed into the bowels of the earth. It now appears to be like the time of their return is at hand. The Ancients, because the weird and wonderful rulers are known as, were dormant since the appearance of man. Alternatively, a sequence of human followers procure sworn to the rebirth of the Ancients. Identified as Secret Societies, these human pawns are hell-bent on gaining vitality through the upward thrust of the Ancients. They procure got existed for years, planning the resurrection of the elder toddle. In the game, the participant will preserve watch over over 12 assorted characters. These males and females hail from a sequence of assorted timelines, spanning a 2000-yr-long duration. As an illustration, at one level you might perchance perchance preserve preserve watch over of a medieval knight, struggling with the hordes of darkness with a sequence of feeble-vogue weapons. One other persona is reported to be from the long toddle, and in possession of a sequence of extremely extremely efficient devices of destruction. In the midst of the game, the necessary persona will proceed to change, culminating in the supreme fight against the Ancients In terms of gameplay, possibly the most outlandish characteristic of Eternal Darkness is the Insanity Meter, which is a bar that measures the psychological ability of your persona. As the problem gets more demanding and illogical, the meter will enlarge, spawning a sequence of undetermined aspect results. There will likely be an answer to fight the upward thrust of this Insanity Meter, which has yet to be printed. As with the extensive majority of survival-alarm games, Eternal Darkness is a one-participant spin. The game also makes use of the non-foremost Growth Pak accent for high-choice graphics. |
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Product Identifiers | |
MPN | 045496960056 |
UPC | 0045496960056 |
eBay Product ID (ePID) | 56244356 |
Product Key Aspects | |
Genre | Circulate/Adventure |
Platform | Nintendo GameCube |
Additional Product Aspects | |
Exchange of Players | 1 |
Release Year | Undefined |
ESRB Ranking | M – Passe |
Control Parts | Gamepad/Joystick |
Game | Eternal Darkness: Sanity’s Requiem |
ESRB Descriptor | Intriguing Blood and Gore, Intriguing Violence |
Space | USA |
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